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E32015

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Not a novelty: Women's place in video game history has deep roots

As an E3 attendee and coincidental woman, the marquees for Horizon Zero Dawn and Mirror’s Edge Catalyst felt like laser trackers aiming straight for my wallet. All of the press surrounding them was equally targeted, making sure to include plenty of nods at the fact that, yes, females were going to be playable characters.

By Sofia Staab-Gulbenkian | July 22, 2015

Q&A: Martzi Campos, co-creator of Curiouser and Curiouser!

Before designing one of the more curious games of this year’s E3, and before she joined USC’s Interactive Media and Games masters program, Martzi Campos painted. The co-creator of Curiouser and Curiouser!, an interactive pop-up book that was on display in June at the IndieCade exhibit, aimed to become an artist but had always had a love for non-static creations.

By Sean Morrison | July 9, 2015

FOVE takes virtual reality to the next level with eye tracking

Yuka Kojima was working at Sony Computer Entertainment Japan when she decided she wanted to do more. She believes human communication is more sensitive than the way  2D games currently portray it.

By Mollie Barnes | June 24, 2015
E32015

Hands-on: Ratchet & Clank reboot is about more than graphics

E3 2015 was full of throwbacks, a welcome trend for several Playstation and Nintendo games.

By Sean Morrison | June 22, 2015
E32015

Gearbox, 2K break archetypes from the top-down in Battleborn

LOS ANGELES — When you look at Gearbox’s Battleborn, what do you see?

By Sean Morrison | June 19, 2015
E32015

E3 2015 and the time I beat the Just Dance 2016 game director at his own game

LOS ANGELES — “Do you want to dance?”

As I stood among the crowded booths of video game displays at E3 in the Los Angeles Convention Center, I felt a bit reluctant.

By Mollie Barnes | June 18, 2015
E32015

Turtle Beach’s HyperSound astounds a partially deaf reporter

LOS ANGELES — Let me tell you what it’s like to really hear for the first time.

By Sean Morrison | June 18, 2015
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Three-for-one showcase reveals more details on Horizon: Zero Dawn

LOS ANGELES — The line to check out Playstation’s three-for-the-price-of-one booth snaked around the exhibit, down the side of a 30-foot wall, around the bend and back to the very end of a 80-foot-long facade.

By Sean Morrison | June 18, 2015
E32015

Passion of Unravel’s developers carries over into EA title

LOS ANGELES — Martin Sahlin managed to sell Unravel in the middle of the woods, with no Internet service, no computer and no tools to make his pitch.

By Sean Morrison | June 17, 2015
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